Valencia 360°



A digital photo contest for students to contribute to ESPON EU-funded project

PROJECT: Gamified Co-creation
YEAR: 2021 – 2022
DURATION: 24 months
COMMISSIONER: Ayuntamiento de Valencia, Las Naves, World Design Capital 2022
LEADING PARTNER: Generalitat Valenciana, Ivace Internacional


Valencia was chosen as the World Design Capital in 2022, and the city’s innovation center, Las Naves, teamed up with Non Architecture to create a format that would bring citizens closer to the Climate Mission 2030. To do this, Non Architecture selected five teams from its community, three from Valencia and two from other countries, and worked with them to develop five virtual reality scenarios through a gamified design process.


EX FIGURA is a young studio with an experimental design approach. The context is always the foundation - the starting point of every decision. Respecting the environment and wondering about the future are a part of the process. After, the constant research on alternative ways of designing, thinking space and materiality becomes an endless stream of references that feeds new creations. It considers everything done before, regardless of the artform, moment, culture or origin, taking whichever aspects from those examples into an improved architecture. In the end, the new atmospheres are seamlessly connected to the world, to people, to Nature.


C · LAB was conceived with a purpose of discussion between the critical approach and the architectural expression. The materialization of the project is carried out from a space of collective research-experimentation, in which the social engagement as a key role in the transformation of the public space is understood through the graphic tool as a common language. The members -Alicia Marco, Mar Monfort and Eduardo Puertes- are young architects from the ETSA-UPV (Valencia), with international training and multidisciplinary experiences. Their careers run through research, curating and architecture. In their collective work they combine analytical capacity, a technical approach and cultural understanding with the purpose of finding out the needs of the contemporary city to build new imaginaries in the Valencian context and culture.


RAREA is a partnership formed by Patricia Mascarell and Daniel Vera, two Valencian architects based in London. In their practice, they seek and explore new methods to present research and an alternative view of architecture, focusing on true flexibility, non-linearity, identity and the distributions of power. This results in projects that question the invisible architecture and its processes, from the design to the act of living. Their work, narrative driven and visual, attempts to activate conversations within the audience by means of a wide range of formats and genres: ranging from film to installations and dystopia to utopia.


Quatre caps is a visualization studio formed by architects and artists. The five members of the team are: Bernat Ivars, Carlos Lopez, Didac Sendra, Juan Suay and Miguel Tomás. Our studio is based on three main pillars: The production of architectural and product visualizations for studios such as MVRDV or Powerhouse among others, teaching, and graphic and conceptual research in personal works where we explore techniques such as photogrammetry, retopology or virtual reality. Recently one of these personal works, specifically The nice host, has been selected to be one of the projects that will represent the Spanish pavilion at the Venice Biennale. Our way to transmit messages is through images, in them we express our interests and concerns ranging from urbanism to ecology.


Lloyd was born in Zimbabwe, raised in Botswana, trained in South Africa and spent upwards of eight years travelling. He is driven by new experiences in his creative and social realms; feeding off the unknown and with hunger for knowledge and adventure. He spent four years working in the Netherlands and London finding opportunities for the urban metabolism framework to contribute to the sustainable development of the city. He is on a constant quest for new creative solutions to the complex issues of the built environment, and believes in an honest architecture that can critically engage with its environmental, political and social environment. For the past two years he helped set up and has been lecturing at the Architecture department in the University of Ibadan, Nigeria. Currently he is working on 3D interactive gaming environments which are deployable on a website. Lloyd is constantly searching for new forms of architectural representation and has explored a myriad of different approaches including Augmented reality, Digital mapping, Virtual reality, Interactive Video Games as well as mastering most visualisation programs.


These scenarios depicted the potential consequences of climate-related issues in both dystopian and utopian ways, using iconic locations in the city as their backdrop. The results were presented on a VR website, allowing citizens to access the VR artworks and be transported to a climate-changed future using their smartphones at the selected locations. The results of the process were also displayed live at Las Naves and presented at a public symposium.

Through this project, Las Naves was able to raise significant public awareness about climate-related issues in the city and bring the climate agenda to the attention of many people who might not normally engage with it, thanks in part to the powerful images and extensive press coverage generated by the project.


RE-DRAW.03: Fallingwater

RE-DRAW.03: Fallingwater


A partnership with Fallingwater Fellowship Program.

PROJECT: (Non) Architectural Contest
YEAR: 2021
DURATION: 1 month
ORGANIZER: Non Architecture
PARTNER: Fallingwater© /Western Pennsylvania Conservancy
MEDIA PARTNERS: KooZA/rch, C_A_G_E, Arqpedia, ARCHIT Magazine AxoMadness



Fansworth House, also known as Fallingwater, is a world-renowned architectural masterpiece designed by Frank Lloyd Wright. It is currently managed by the Fallingwater Western Pennsylvania Conservancy, which runs cultural programs to promote the development of art and culture around Wright’s iconic building.

In partnership with Fallingwater, Non Architecture launched an open contest inviting architects from around the world to reinterpret Fallingwater through creative artworks. The winner, Juliette Blatter, with an artwork titled “Where is Frank”, was selected to join the Fallingwater Art Residency program. Through this contest, Fallingwater brought new energy into the fellowship program and reignited our appreciation for Wright’s masterpiece.





Curator of Education / Fallingwater

“An Escheresque dreamscape composition that keeps my eyes moving, in search of Frank!"





We came with the idea of realizing a new artificial almost industrial landscape being able to create new reference points and 360 degrees visible symbols in the surrounding by the means of using vertical elements of different sizes and proportions in diameter and height. The way these cylinders are distributed/placed on the ground is linked to the intention of creating a densified space being able to protect the burners from the desert wind storm embracing them in a sounding nest.

The variation in their nature changes within the day. In this sense, the objects vanish from being monolithic sounding objects by day to become bright lanterns at night.

The whole installation has various degrees of interaction both with the context and the burners: during the day the strong wind creates vibrations that are modulated into sounds through the tubes. With different lengths and thicknesses, the cylinders are oriented in the direction of the main winds, producing a spectrum of melodies and sounds, creating a unique and constantly reinvented sound experience, acting both as a sound system as well as a shelter from the sand.

The tubing of different lengths generates sounds of different heights: shorter tubes give rise to higher sounds, longer ones give rise to more serious sounds. The goal is for the public to be able to view this wind shift interpreting the sound around them modifying the vision and the sensation in the spectator depending on the point of observation.

The installation is not completed only by the contributive action of nature but even by the people who generate a more physical interaction as they take part in the creative sounding process. The Cylinders can indeed function not only as gigantic wind instruments but even as instruments of percussion as the burners can beat them with sticks or inflate in the several plastic junctions (departing like branches from the log of the tubes).

This forest of huge plastic totems is a symbol of modern times, common well-known objects rethought and reused in a new way thanks to their special synergy with the environment.



The TUBOING­ADL team is a truly heterogeneous one, formed by artists and architects, students and professionals coming from different parts of Europe but sharing the common dream of building our first collective piece of art for BurningMan 2019.

Besides the members of the community of Non Architecture, other creative explosive minds have come together giving life to the project we are right now proposing. The current members who have been working on the development of the TUBOING­ADL project are:

Matilde Mellini, Florence, architect, core team of Non Architecture Competitions;
Massimo Burgio, Rome, veteran burner and life long artist;
Andrea Gini, Barcelona, veteran burner and super tech­nerd;
Lewis Williams, London, student of architecture, Non Architecture Competition community member;
Jora Vokopola, Tirana, architect and burner, Non Architecture Competition community member;
Luca De Stefano, Rome, architects, core team of Non Architecture Competitions.