Valencia 360°



A digital photo contest for students to contribute to ESPON EU-funded project

PROJECT: Gamified Co-creation
YEAR: 2021 – 2022
DURATION: 24 months
COMMISSIONER: Ayuntamiento de Valencia, Las Naves, World Design Capital 2022
LEADING PARTNER: Generalitat Valenciana, Ivace Internacional


Valencia was chosen as the World Design Capital in 2022, and the city’s innovation center, Las Naves, teamed up with Non Architecture to create a format that would bring citizens closer to the Climate Mission 2030. To do this, Non Architecture selected five teams from its community, three from Valencia and two from other countries, and worked with them to develop five virtual reality scenarios through a gamified design process.


EX FIGURA is a young studio with an experimental design approach. The context is always the foundation - the starting point of every decision. Respecting the environment and wondering about the future are a part of the process. After, the constant research on alternative ways of designing, thinking space and materiality becomes an endless stream of references that feeds new creations. It considers everything done before, regardless of the artform, moment, culture or origin, taking whichever aspects from those examples into an improved architecture. In the end, the new atmospheres are seamlessly connected to the world, to people, to Nature.


C · LAB was conceived with a purpose of discussion between the critical approach and the architectural expression. The materialization of the project is carried out from a space of collective research-experimentation, in which the social engagement as a key role in the transformation of the public space is understood through the graphic tool as a common language. The members -Alicia Marco, Mar Monfort and Eduardo Puertes- are young architects from the ETSA-UPV (Valencia), with international training and multidisciplinary experiences. Their careers run through research, curating and architecture. In their collective work they combine analytical capacity, a technical approach and cultural understanding with the purpose of finding out the needs of the contemporary city to build new imaginaries in the Valencian context and culture.


RAREA is a partnership formed by Patricia Mascarell and Daniel Vera, two Valencian architects based in London. In their practice, they seek and explore new methods to present research and an alternative view of architecture, focusing on true flexibility, non-linearity, identity and the distributions of power. This results in projects that question the invisible architecture and its processes, from the design to the act of living. Their work, narrative driven and visual, attempts to activate conversations within the audience by means of a wide range of formats and genres: ranging from film to installations and dystopia to utopia.


Quatre caps is a visualization studio formed by architects and artists. The five members of the team are: Bernat Ivars, Carlos Lopez, Didac Sendra, Juan Suay and Miguel Tomás. Our studio is based on three main pillars: The production of architectural and product visualizations for studios such as MVRDV or Powerhouse among others, teaching, and graphic and conceptual research in personal works where we explore techniques such as photogrammetry, retopology or virtual reality. Recently one of these personal works, specifically The nice host, has been selected to be one of the projects that will represent the Spanish pavilion at the Venice Biennale. Our way to transmit messages is through images, in them we express our interests and concerns ranging from urbanism to ecology.


Lloyd was born in Zimbabwe, raised in Botswana, trained in South Africa and spent upwards of eight years travelling. He is driven by new experiences in his creative and social realms; feeding off the unknown and with hunger for knowledge and adventure. He spent four years working in the Netherlands and London finding opportunities for the urban metabolism framework to contribute to the sustainable development of the city. He is on a constant quest for new creative solutions to the complex issues of the built environment, and believes in an honest architecture that can critically engage with its environmental, political and social environment. For the past two years he helped set up and has been lecturing at the Architecture department in the University of Ibadan, Nigeria. Currently he is working on 3D interactive gaming environments which are deployable on a website. Lloyd is constantly searching for new forms of architectural representation and has explored a myriad of different approaches including Augmented reality, Digital mapping, Virtual reality, Interactive Video Games as well as mastering most visualisation programs.


These scenarios depicted the potential consequences of climate-related issues in both dystopian and utopian ways, using iconic locations in the city as their backdrop. The results were presented on a VR website, allowing citizens to access the VR artworks and be transported to a climate-changed future using their smartphones at the selected locations. The results of the process were also displayed live at Las Naves and presented at a public symposium.

Through this project, Las Naves was able to raise significant public awareness about climate-related issues in the city and bring the climate agenda to the attention of many people who might not normally engage with it, thanks in part to the powerful images and extensive press coverage generated by the project.


Cross-Border City



A digital photo contest for students to contribute to ESPON EU-funded project

PROJECT: Crowd-sourced Participation
YEAR: 2021
DURATION: 3 months
LEADING PARTNER: Institute of Studies for the Integration of Systems  – ISINNOVA (Italy)
PROJECT PARTNERS: ZaVita (Slovenia), MCRIT (Spain), Spatial Foresight (Luxembourg)

The ESPON (European Spatial Planning Observation Network) “Quality of Life (QoL) Measurement and Methodology” project is a research initiative focused on studying and improving indicators for the spatial development of European regions. As part of this project, experts were tasked with defining new metrics for measuring the quality of life with a specific focus on Slovenia, Italy and Croatia.

To bring a fresh perspective to this effort, Non Architecture (NonA) was invited by consortia leader ISINNOVA to participate in the project and was asked to come up with a new approach to involve university students in the conversation. NonA responded by designing a participation process for students in the cross-border region of Koper, Trieste, and Pula, which is an area where people often commute between countries on a daily base.

Through a dedicated website, students were invited to submit a photo that captured their everyday experience of quality of life. As part of the submission process, students were also asked to participate in a gamified survey, which rewarded them with a book for their participation.



This participation process provided valuable input for the ESPON project in two ways. First, the survey responses provided quantitative data and suggestions for indicators that could be used to measure the quality of life. Secondly, the submissions from the students formed a powerful visual narrative of what quality of life means to the younger generation, with the photos serving as a strong visual representation of the topic.

Overall, this participation brought a new level of inclusiveness. This process allowed the ESPON QoL project to gain a deeper understanding of the quality of life from the perspective of university students, providing valuable insights that could inform the development of new metrics and strategies for improving the quality of life in European regions.


Carlo Sessa

Carlo Sessa

Research Director, ISINNOVA

"Quality of life is directly driven by sense of belonging and collective memories. With the Cross-border city contest we captured a glimpse of these feelings through the eyes of young university students from Slovenia, Italy and Croatia."

Community 2050



A collection of strategic visions from professionals and students

PROJECT: (Non) Architectural Contest
YEAR: 2021 – 2022
DURATION: 5 months
COMMISSIONER: Urban Planning and Design Institute Shenzhen (UPDIS)
PARTNER: ARQ; Institute for Advanced Architecture of Catalonia (IAAC)
MEDIA PARTNERS: KooZ/Arch, Act of Mapping



What will future communities look like and what should urban designers consider when thinking about 2050?

To explore answers to these questions, the Shenzhen Urban Planning and Design Institute (UPDIS) and the Institute for Advanced Architecture of Catalonia (IAAC) partnered with Non Architecture to organize the Community 2050 open contest. The contest featured two sites: Amsterdam Ijplein, the “sociocultural hub”, and Shenzhen High Tech Zone, the “innovation ecosystem”. Over 150 designers from 39 countries participated in the contest, developing proposals for one of the two sites, and contributing a total of more than 10,000 design hours. The submissions from professionals and young designers covered a wide range of scenarios and provided an overview of global trends and potential solutions for urban design. Through this initiative, UPDIS, IAAC, and NonA were able to gain insight into where the field of urban design and city-making may and should be headed in the future.


Saiwen Tang

Saiwen Tang

Director of The International Exchange and Joint Design Promotion Center, UPDIS

!The competition has stimulated us to think and explore the future of communities, the future of technology, and even human civilisation and development. It has helped us to find many excellent young design talents with high potentials."





A publication on the spatial implications of the future of universities to contribute to the INTREPID EU Cost action.


PROJECT: Crowd-sourced Research
YEAR: 2018
DURATION: 12 months
COMMISSIONER: Intrepid Knowledge network; European Cooperation in Science and Technology COST
LEADING PARTNER: Institute of Social Sciences, University of Lisbon, ISEG



The Intrepid COST action was a four-year program and network-building initiative focused on exploring the future of education, with a particular emphasis on universities. The Institute of Social Sciences at the University of Lisbon and ISEG, the leading parties in the project, invited Non Architecture to join the project and develop initiatives aimed at their design community. In this context, Non Architecture launched “Learning – Alternative Designs for Education,” a crowd-sourced research and design contest that collected participants from all around the world. The results of the contest were compiled into a book, which provided an overview of the potential implications and future developments of design for learning spaces. The book included over 55 design concepts, 3 articles, 5 student projects, 9 essays, 3 illustrations, and 2 photo essays. Findings were also shared throughout the project with all the experts involved, in live conferences, exhibitions and wor


Through this Learning, Intrepid was able to add a more inclusive and visual dimension to their research, bringing fresh and diverse perspectives from creatives around the world.





Principal Researcher at ICS-ULisboa, coordinator of the INTREPID COST action

There are three reasons, at least, why the concept, methods and networks of NonA provide much needed quality support to the exploration of alternative futures: they can reach fast and wide across nations and cultures, providing precious diversity and plurality of voices, especially younger generations; they bring creative, out of the box thinking to an otherwise colonised space for imaginaries; and they increasingly bridge across disciplines to offer richer answers to the urgent questions of our times.






It is a possibility, as an experience for the architecture office of the future;

It is the search for a new space for open-source working;

It is the model of a new type of social aggregation;

It is the space to experience the collaboration between Architects and Others;

It is a technologically advanced project, sustainable at environmental, social and economic levels;

It is an accurate design of interiors and portable objects, which transmits the flexibility and the atmosphere of the well-being.

This research stems from the desire to reflect on the times and ways of open-source working; it showcases a design process for work, based on the perceptual and psychological theories of space.



In a world driven by excellence and performance, work is a cornerstone of physical and mental health. One-third of people’s life and 40% of their awake time is spent at work! This means that office spaces have a larger influence on people’s health than most other buildings. Architecture practices are well-known for extensive working hours and time-pressured tasks that make this field one of the most exhausting workplaces, prone to cause burn-outs. Sitting, eating, looking, moving, talking, breathing, walking, hearing, calling, drawing, cutting,.. are all actions architects do repeatedly in an architecture office space that often was not designed for the current working style. This raises the question whether the design of the future architecture office could contribute to the physical and mental wellbeing of its workers. Amidst stress, pressure, and uncertainty, the architecture office studio should be the refuge of the architect.



Para (παρά): beside; next to, near, from; against, contrary to.
Site : surface, position, place, situation, occupation, location, extension.
Architectural practice for development in different scales of objects, environments and experiences.
Since its establishment in 2018, the core of the studio lies in exploring boundaries of space and daily life.
Based on the interests of each client, they are dedicated to bring refined solutions connected with the spirit of the place.
Their work has received several awards and has been featured internationally in digital and printed media.

Gabriel Garcia, Venezuela, architect (Parasite Office), Non Architecture Competition community member;
Juan Carlos Moreno, Venezuela, architect (Parasite Office), Non Architecture Competition community member;
Saul Yuncoxar, Venezuela, architect (Parasite Office), Non Architecture Competition community member.



Uninspired by the working space? Getting frustrated by the noise, no personal space, and an uninspiring environment? Image working at the forest, at the top of the mountain, or by the beach on a sunny day, only to realize that you have never left your office in the first place! Introducing FLEXIA, a new approach to material less office. With cutting edge hologram technology, flexia is an all-in-one solution for architects. A two-piece unit consisting of a ceiling mounting projector and floor-based podium is easy to move around and adjust to any space, be it an office or inside a living room.

All tools and hardware are replaced with a digital counterpart, in a fully self-created environment that maximizes the user’s potential allowing them to focus on the task at hand. Furthermore, flexia is designed as a personalized unit that allows for both individual uses, as well as an immersive experience of cooperative work with users brought together into one virtual space. Additionally, interoperability with any external device allows wider audiences to experience the benefit of flexia.

But it does not stop there. This device is a dream come true, quite literally as an integrated 3D printing system allows for any digital object to be printed into the material world. In that way, architects and other professionals alike can balance out between material and digital space. While on standby mode, flexia can be used as an everyday object, with integrated lighting features and a base that can be transformed into the holographic display, giving new dimensions and dynamics to any interior space. Ultimately, flexia closes up the design process by integrating a technology that melts the printed object, leaving no waste and returning recycled material into motion.

Envision, design, communicate, share, print, use, and recycle! Flexia, bend your reality!



Architecture is traditionally a material profession: its ultimate goal is to have a physical result. However, with the technological development of the last decades, many tasks within the field that were once considered solely “material” such as drawing, modelling, meeting, have shifted into the immaterial sphere.

This raises the questions whether a future architecture office could be eminently material-less: no paper files, no hand drawing, no physical model making, and all the rest that are essential elements of a present architectural practice. In a context of co-working, flexible working or remote working, is there room for the space-consuming needs of architects? How can architects minimize their workflow, special and material needs?



Kristijan and Savo are two young architects from Serbia and Montenegro passionately venturing through the world of architecture and design. Kristijan received Master’s degree at the Politecnico di Milano and is currently working as an architect at and Youth by Savo graduated from University of Podgorica and he is working as an architect at Doding, a furnishing and interior design office. Dimitrije completed his undergraduate studies at the University of Belgrade and is currently enrolled in the Master’s degree at TU Delft. He works at and is one of the co-creators of Youth by, an under 30 forward-thinking team of architects and engineers with a specific design approach.

Kristijan Dapčević, Montenegro, architect, Non Architecture Competition community member;
Savo Radović, Montenegro, architect, Non Architecture Competition community member;
Dimitrije Milic, Serbia, architect, Non Architecture Competition community member.




We are Alejandro and Christian. Architects, artists, and official neighbourhood crazy people. We are looking into establishing our own studio, called Commún. Currently we are officeless, but it hasn’t stopped us. 

We have been locked up for five months because of the pandemic, forced to learn how to be at home. Although we were caught off guard and all of us had to improvise and adjust, we have learned to do almost everything from home: exercise, meet friends, be alone in a room, and most importantly, work. We were surprised to receive a call from Non Architecture to research remote work. We started to investigate and asked ourselves: what is remote working? Why is working remotely directly related to working from home? 

The relationship between remote work and home is based on convenience and comfort. Therefore, we have decided to get uncomfortable and find the answer to all of our queries. 

We have always felt an undeniable attraction to public spaces. This has led us to push the boundaries of how public space could be used. We see a plaza as a potential workshop, and an abandoned park as a public co-working space. 

Convinced by the idea, that public spaces and underutilized spaces present very interesting possibilities, we have decided to go to our favourite place in Madrid, the Enrique Tierno Galvan Park with our work essentials; a chair and a table. There we chose and imagined our five usual workspaces in five different locations of the park.

This pandemic will pass, and we will continue our lives, reconquer the cities and return to the streets. But we believe that we will return with a new way of using spaces at our disposal. Hopefully, with a new vision and a new set of questions.



Since remote working is not only a future scenario but also a crucial part of the present, architecture and design are challenged to come up with innovative solutions that rethink the boundaries of what already has been conceived. The objective of the REMOTE project is to create a case study about the relevance and possibilities of the remote office concept in the architectural field, and to investigate the opportunities of a flexible, adaptable, and remote work environment. It can be distant or close, lonely or collective, creative or repetitive…or an attractive and even surprising setting, that studios are intrigued by!



Alejandro Arias and Christian Maier are Venezuelan architects, artists and official neighbourhood crazy people based in Madrid, Spain. They created their design practice called commún, by making a series of intentional accidents back in 2019. Their projects and investigations are based on their experimentations on the intersection of art, architecture, media, some useful childhood trauma and humour. They aim to tell stories, raise questions, and connect with people by thinking, creating, building, and communicating art and architecture.

Alejandro Arias, Venezuela, architect and artist (Commún), Non Architecture Competition community member;
Christian Maier, Venezuela, architect and artist (Commún), Non Architecture Competition community member.