A GLIMPSE AT THE CITY OF THE FUTURE
What will Valencia look like in 2050? How will technology impact the built environment? How will people live in public space? How will mobility evolve and shape the streets? World Design Capital Valencia 2022 in collaboration with Las Naves and directed by Non Architecture are searching for creative designers or teams with great architectural visualization skills and motivated to explore together new perspectives for the future of the city of Valencia (Spain).
Five locations of Valencia will be analyzed and redesigned to showcase their possible evolution. Five design teams selected out of this call will produce a 360º view. In one image, half will show a dystopian future (180º) and the other half a utopian vision (180º).
The innovative project outcome is matched with an innovative approach to design. For each location, a design team picked through this Open Call will collaborate with Non Architecture Studio to deliver conceptual creative designs. Five international teams will independently develop their own vision for the assignment. Non Architecture Studio will curate the process, provide background research and assist the designers. The 360º visualizations will be artistic representations of these future scenarios and participants will receive monetary compensation (1500€).
We can consider “Architecture” everything that has already been designed and/or built that would define a realm of conventional solutions, often repeated in a self-referential system. We imagined a counterpart, a “Non Architecture”. A world of unexplored designs and countless possibilities, that if found, could enlarge and change permanently the boundaries of architecture. A universe of chances and opportunities never challenged by architects before. A limitless field of investigation that includes everything that is not architecture, yet.
Non Architecture aims to find unconventional and unexplored design solutions in the field of architecture. The Valencia 360º project will show possible and imaginable future scenarios for the city of Valencia in 2050 through 360º visualizations of relevant public spaces.
MEET THE 5!
EX FIGURA is a young studio with an experimental design approach. The context is always the foundation - the starting point of every decision. Respecting the environment and wondering about the future are a part of the process. After, the constant research on alternative ways of designing, thinking space and materiality becomes an endless stream of references that feeds new creations. It considers everything done before, regardless of the artform, moment, culture or origin, taking whichever aspects from those examples into an improved architecture. In the end, the new atmospheres are seamlessly connected to the world, to people, to Nature.
C · LAB
C · LAB was conceived with a purpose of discussion between the critical approach and the architectural expression. The materialization of the project is carried out from a space of collective research-experimentation, in which the social engagement as a key role in the transformation of the public space is understood through the graphic tool as a common language. The members -Alicia Marco, Mar Monfort and Eduardo Puertes- are young architects from the ETSA-UPV (Valencia), with international training and multidisciplinary experiences. Their careers run through research, curating and architecture. In their collective work they combine analytical capacity, a technical approach and cultural understanding with the purpose of finding out the needs of the contemporary city to build new imaginaries in the Valencian context and culture.
RAREA is a partnership formed by Patricia Mascarell and Daniel Vera, two Valencian architects based in London. In their practice, they seek and explore new methods to present research and an alternative view of architecture, focusing on true flexibility, non-linearity, identity and the distributions of power. This results in projects that question the invisible architecture and its processes, from the design to the act of living. Their work, narrative driven and visual, attempts to activate conversations within the audience by means of a wide range of formats and genres: ranging from film to installations and dystopia to utopia.
Quatre caps is a visualization studio formed by architects and artists. The five members of the team are: Bernat Ivars, Carlos Lopez, Didac Sendra, Juan Suay and Miguel Tomás. Our studio is based on three main pillars: The production of architectural and product visualizations for studios such as MVRDV or Powerhouse among others, teaching, and graphic and conceptual research in personal works where we explore techniques such as photogrammetry, retopology or virtual reality. Recently one of these personal works, specifically The nice host, has been selected to be one of the projects that will represent the Spanish pavilion at the Venice Biennale. Our way to transmit messages is through images, in them we express our interests and concerns ranging from urbanism to ecology.
Lloyd was born in Zimbabwe, raised in Botswana, trained in South Africa and spent upwards of eight years travelling. He is driven by new experiences in his creative and social realms; feeding off the unknown and with hunger for knowledge and adventure. He spent four years working in the Netherlands and London finding opportunities for the urban metabolism framework to contribute to the sustainable development of the city. He is on a constant quest for new creative solutions to the complex issues of the built environment, and believes in an honest architecture that can critically engage with its environmental, political and social environment. For the past two years he helped set up and has been lecturing at the Architecture department in the University of Ibadan, Nigeria. Currently he is working on 3D interactive gaming environments which are deployable on a website. Lloyd is constantly searching for new forms of architectural representation and has explored a myriad of different approaches including Augmented reality, Digital mapping, Virtual reality, Interactive Video Games as well as mastering most visualisation programs.